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Gaming, mmo, PC, xbox, playstation

GamesBeat talks with Chris Kowal, vice president of Stardock about Ashes of the Singularity which utilizes DirectX 12. A sample:

GamesBeat: How did you figure out how to make it a fun game as far as enabling people to manage all that?

Kowal: We stuck to the core of what RTS is about. Ashes of the Singularity is in the vein of Total Annihilation or Sins of a Solar Empire. What we’ve done from an innovation standpoint is just increasing things like scale. We have procedurally generated terrain with much more visual fidelity. All the objects are independent-lighting objects. Lighting effects affect other lighting effects, that kind of thing. That’s where the innovation is at.

We haven’t really changed the way you play RTS. What we believe and what we enjoy is that it’s a game you’ll be familiar with, but it’ll bring things you’ve never been able to do before. As far as controlling that many units, that’s where the smarter AI comes in, with being able to use all the cores. You can form armies that relate to each other and support each other in a contextual way without the general getting in a deep level. You can play with armies or you can micromanage, whichever way you like.​

Check out the full interview through the link.
Kotaku has posted their review of The Flame in the Flood which looks really fun to play. Thoughts:

As I navigated The Flame in the Flood’s dangerous river, I felt that same merciless pull. Despite its flaws, this game perfectly captures what it feels like to live on, with, and against the water. My journey downstream has been studded with unexpected victories and dramatic failures, tall tales to rival any told by the characters I’ve met. It retold a part of my life in a strange but familiar way, offering a glimpse into another world that felt both foreign and like home.​

Read through the full review here.
Polygon is reporting that Uncharted 4 is delayed again. Details:

"As you know, Naughty Dog is wrapping up production on Uncharted 4: A Thief's Endwith the game on track to go gold and into production later this month," Layden said. "In an effort to meet the considerable worldwide demand, and to ensure that all gamers worldwide have the opportunity to play the game on day one, we have chosen to postpone the launch of the game by two weeks to allow for extra manufacturing time."​
Kotaku reviews Far Cry Primal saying that:

The best parts of Far Cry Primal may be well-hidden, but the core is good, too. The running, the climbing, the sneaking and the shooting all feel as good as they ever have. For some, doing all that again but against cavemen and woolly mammoths will provide sufficient novelty. More subtly, the game’s moments of kindness and community-building and those extended hunting sequences show the flint sparks of an evolutionary step to come. Primal is worth playing, but only once you’re hungry for more and only if you’re prepared to plumb its depths.​
Can't wait to play this next week!

PC Gamer takes a look at Kingdom Come: Deliverance , an upcoming historical first-person roleplaying game based in the 15th century and a game I kickstarted when it first appeared. Combat details:

When you fight somebody in Kingdom Come, your view locks on to your opponent and you circle one another with swords (and sometimes shields) drawn. You can rotate your angle of attack and defence around a dial, which dynamically alters your stance, and spring from that position into a slash, a thrust, or a block. These actions consume chunks of a regenerating stamina bar, which also doubles as a defensive buffer in front of your real (and very vulnerable) health. These are the building blocks of a combat system that is slow, heavy, and remarkably immersive.​

Check out the full details through the link.