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Gaming, mmo, PC, xbox, playstation

GamesBeat says one Obsidian's founders could end up on Bards Tale:

The studio has announced that it will bring on famed designer Chris Avellone to work on The Bard’s Tale IV if that project’s ongoing Kickstarter reaches $1.9 million in funding. With 11 days to go, The Bard’s Tale IV is at $1.36 million. If the crowdfunding campaign reaches that goal, Avellone will design an entirely new area for action role-playing game called Cairn of Horrors. InXile promises that this dungeon will feature “the worst things that live in the imagination of Chris Avellone.”​
Polygon talks with Multiplayer design director Kevin Franklin about Halo 5's multiplayer components:

Every feature that you add to the game has a huge cost. Every online feature takes time to build, and resources to support. So why is something like Spectator mode, and not just for competitive games, but to watch your friends play, so important?

I think it's huge. If you go online and you want to play with your friend but they're already in a game, it's going to be awesome to jump in and watch them finish their game. And you're already in the same party afterwards, you're ready to go. It removes that little bit of waiting period, so I think it's great for those types of players.

Also, if you're a follower of some of the big pro gamers like Flamesword, or you follow Strongside, you can go online and just watch their games live as they're happening. You can do that or watch through Twitch. It just gives you more options.​

Check out the full interview through the link.
PC Gamer checks out Fugitive Games upcoming release Into the Stars where:

It starts with a dire situation. Your homeworld is destroyed by an evil alien race called the Skorn, most of humanity is already dead, and the 10,000 people that remain huddle on the last capital ship, which you must pilot to the other end of the galaxy, where a new habitable planet waits.

The Skorn, of course, are in pursuit, but unlike FTL's rebel fleet, they doesn't push you forward in an all-consuming wave that makes everything behind them irrelevant. Instead, you can spend a short amount of time in each of the 90 tiles that make up the galaxy before the Skorn pick up your scent and catch up, but you're safe as long as you keep moving from sector to sector.​

Check out the rest of the preview here.
Polygon checks out The White March expansion for Pillars of Eternity where:

Each of Pillars of Eternity's 11 classes will see their levels caps raised from 12 to 14. And will increased levels comes new abilities, spells and talents. The White March will also introduce a new type of offense, Soulbound weapons, which are bound to classes and characters and increase their deadliness over time.

Perhaps most significantly, since fighting is such a core part of the RPG, The White March will also bring a bit of scripting to combat. Players will be able to set scripts for their party, telling their companions what to do when confronted with battle. This kind of optional automation is something that players have been clamoring for, and they've listened.​
Rocksteady has finally acknowledged issues with the PC version of Batman: Arkham Knight which has been under fire since release. From Gamesbeat:

Rocksteady’s public acknowledgement of these issues comes less than 24 hours after the game debuted on Steam (along with PlayStation 4 and Xbox One), and that quick response is likely due to the dozens of negative reviews that gamers are hurling at the game on Valve’s digital-distribution service.

“We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight,” reads a post on the WB Games forums. “This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.”​
Polygon takes a deeper look at Uncharted 4's unprecedented freedom:

The goal for Uncharted 4 is to give the player more choice, as well as the options and freedom to explore as they see fit. During the demo, for example, players are free to escape the market at their own pace. All roads will eventually take you to your destination — which is essentially just the bottom of the hill — but how you get there is up to you.

"Everything you see, you can go to," Margenau said. "We're not going to arbitrarily block you. It's still a directed experience. We have our beats, our big moments that we want to pinch you to, but we want to make the player come to them on their own. We're not shoving them down their throats."​

Check out the rest of the preview here.