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Gaming, mmo, PC, xbox, playstation

The Fight to save New York continues with the second major free update that introduces a new Incursion called Clear Sky, all new gear sets, weapons and loot, mission to take down enemy leaders, and extractions just got a whole lot more interesting with the Hijack feature.

Kotaku sounds off on BattleBorn and is left a little more wanting:

Really what I want is more interesting things for Battleborn’s cast to participate in. We’ve got this strong cast of colorful characters and a fascinating science fiction setting. These are ingredients that could be combined to create an action adventure easily as epic as anything Gearbox has done with Borderlands. Instead I’m running Shayne & Aurox through The Experiment level for the fifth time. Still having a good time, but it’s more about the company than the activities.​

Check out their full review here.
GamesBeat is reporting that Pillars of Eternity II is being developed:

In an interview with Gamepressure.com, Obsidian chief executive officer Feargus Urquhart confirmed that while the studio has yet to announce a sequel to the 2015 role-playing game hit, it is in active development. Obsidian confirmed this on Twitter as well as in a retweet from a PC Gamer story. The original Pillars of Eternity (one of GamesBeat’s best games of 2015) brought in $3,986,929 on Kickstarter, well over its $1.1 million goal, and it remains the fourth highest campaign for a video game on the crowdfunding site.​
Gamespot has posted their Doom review. Overall thoughts:

But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades.​

Check out the full review through the link.
GamesBeat talks with Chris Kowal, vice president of Stardock about Ashes of the Singularity which utilizes DirectX 12. A sample:

GamesBeat: How did you figure out how to make it a fun game as far as enabling people to manage all that?

Kowal: We stuck to the core of what RTS is about. Ashes of the Singularity is in the vein of Total Annihilation or Sins of a Solar Empire. What we’ve done from an innovation standpoint is just increasing things like scale. We have procedurally generated terrain with much more visual fidelity. All the objects are independent-lighting objects. Lighting effects affect other lighting effects, that kind of thing. That’s where the innovation is at.

We haven’t really changed the way you play RTS. What we believe and what we enjoy is that it’s a game you’ll be familiar with, but it’ll bring things you’ve never been able to do before. As far as controlling that many units, that’s where the smarter AI comes in, with being able to use all the cores. You can form armies that relate to each other and support each other in a contextual way without the general getting in a deep level. You can play with armies or you can micromanage, whichever way you like.​

Check out the full interview through the link.
Kotaku has posted their review of The Flame in the Flood which looks really fun to play. Thoughts:

As I navigated The Flame in the Flood’s dangerous river, I felt that same merciless pull. Despite its flaws, this game perfectly captures what it feels like to live on, with, and against the water. My journey downstream has been studded with unexpected victories and dramatic failures, tall tales to rival any told by the characters I’ve met. It retold a part of my life in a strange but familiar way, offering a glimpse into another world that felt both foreign and like home.​

Read through the full review here.